I’ve been making some meshes, at the moment for dx11, I use cinema4d, when I export a mesh, currently been trying .x and .obj its fine when I don’t add a texture in c4d, I get 1 subset per object, but I don’t get a texture in v4 then.
If I add a material, I get 3 subsets per mesh in the object file, so if I have 3 meshes, I get 9 subsets, the first gives a lyout message of
Object reference not set to an instance of an object.
The next is the object and the next is empty.
This never worked completely right in dx9 either TBH, so is this a c4d issue?
Is there anything I can do about it?
Ideally I’d like to be able to have separate objects, but no empty subsets!
Subsets issue (23.1 kB)