ive found this post but its quite outdated https://discourse.vvvv.org/t/benchmark-patch/989
We are in the process of buying some new hardware and would like to somewhat test and rank the hardware for usage in VVVV.
The benchmarks for the systems might be different depending on hardware - examples:
- Video (dds) and HTML rendering and maybe multiscreen performance.
Content resolutions by standarts as steps -> 720p 1080p 2k 4k -> 30 -> 60fps
PC with/without GFX Card
same test for Video(dds)
DX11 Particles + Count should be going up untill max particles are reached while staying on a stable 60fps
Instance Noodles with nice PBR like shading instanced + Count should be going up untill max particles are reached while staying on a stable 60fps
For these patches it would be nice if some system monitoring could be saved on disk
- GPU / CPU / MEMORY Usage and Temp.
Currently i just use old project patches as a reference for performance but this is not ideal. I know that every project has its own bottelnecks for the hardware but a dedicated Benchmark patch would still make more sense. Sometimes even just to check if problems are programing or hardware related.
Did someone try to create something like this before? Interested in sharing your approach?