Basic Math for 3d graphics with stride

What do you want to learn in this workshop?

Learn how to manipulate vectors, quaternions, matrices , dot product, frac, abs, round… and use it for compose 3d structures with instancing (for example).

What techniques, ideas, concepts are you expecting to be covered?

See how basic math and a bit of linear algebra can help to achieve the shapes, the movements you want. A topic heavily covered in other node based software like houdini, blender geometry nodes, but lacking info in the new media arts.

Do you have an idea who you want this workshop to be hosted by?

I have no idea.



Some parts of what you are asking for might be covered here - you might want to have a look: