Learn how to manipulate vectors, quaternions, matrices , dot product, frac, abs, round… and use it for compose 3d structures with instancing (for example).
What techniques, ideas, concepts are you expecting to be covered?
See how basic math and a bit of linear algebra can help to achieve the shapes, the movements you want. A topic heavily covered in other node based software like houdini, blender geometry nodes, but lacking info in the new media arts.
Do you have an idea who you want this workshop to be hosted by?