I have a Timeliner patch with VideoIn as source for VideoTexture.
There are 3-4 chains of TextureFX incl. dottore’s Particles GPU and it’s quite heavy for my system: CPU load 70-80, GPU load 80-90 %.
Everything runs smoothly with 30fps (MainLoop: 30 raw) until I arrive to BANG key on Timeline (either RESET for feedback FX, or switching ON/OFF separate FX Module),
then output freezes for 3-4 sec., PerfMeter drops to 4-5fps with ML?
Interestingly I dont have this problem at all using Video Playback as source for VideoTexture (same content, same resolution).
In my particular patch I can avoid using BANG, but I am curios- is there a way to anti-freeze?