Backspace/delete in shader editor deletes nodes

I frequently get this bug in 11.1 where hitting backspace or delete in a shader editor window [is definitely the focus, happens in the middle of typing](is definitely the focus, happens in the middle of typing) where backspace or delete destroy whatever may be selected [node or line](node or line) in the main window for the project. I can’t find any logic for when it does this, I can still type in the shader editor window but del/backspace don’t behave properly.

Eo.S.

I can’t find any logic for when it does this
same for me. if i had a logic i could probably fix that.

is this related to the issue that turning the mousewheel sometimes reverts all changes in the shader code?

huh. i’ve never had that one…anybody with a reproducible case on those?