i’m working on a little creature which moves randomly in a pond, trying to avoid to touch some stones. first sketch uses an attractor but it’s not working like i want it too. when the worm comes close to the stone he is speeding up…sometimes almost ripping appart.
i know the problem is based on the principle of the attractor…just wondering if there is a way to modify the patch somehow or look for a different non-attractor solution.
here is the patch without textures…
worm_games.v4p (15.7 kB)