ArcLength (2d BezierSpline) Rotation

Hi,

I’m looking for a way to get the normal from the current position of a Spline using _ArcLength (2d BezierSpline) in order rotate an object fiting to its position on the spline. Does someone have a way how to do that?

Best,
Alex

try AlignToPath (Transform). see its helppatch, maybe that is what you are looking for.

1 Like

Perfect, thank you! :)

@redisgreen How did you manage to solve it? Had a quick look, but wasn’t able to align without taking the next value along bezier. Just a quick example would be great.

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