I am still pretty new to vvvv, maybe this is really simple: I want to apply rotation changes to an object, but on each axe separately, means, that if i change the z-rotation of the object it shouldnt affect the rotation of the y or x axis.
in other words, when i rotate it on the x-axis, the object should always rotate in the same direction, even if i have changed the y or z-axis in between two changes. Understand?
if i only add a rotate node to the gourauddirectional, the rotation is allways in relation to the rotation of th object, but i need it absolute, somehow…
Maybe someone knows what i mean and has a solution to it?
Well, i found it out myself… Probably my explanations were too lousy anyway.
quaternions are the solution to my problem. I convert the new additional rotation (on x,y and z axe) into a quaternion (axisAngle node) and then multyply it with the rotationquaternion from the previous frame. like this i can add x,y and z rotation independent from each other to my object. In the end i need a paralleEpiped node, to attach the new coordinate system to my object.