Append buffer: how to pass copycounter value to the buffer renderer

Yo broskis,

I’m wondering what is the correct method to get the amount of elements to pass to the renderer (buffer) which is rendering an appendstructuredbuffer.
Tangling and wrangling with the copycounter node but I’m having to use framedelay to feed it back to the renderer and so doesn’t seem like the right thing to do… I am curious to see how you guys get number of elements… peace

it is not a good idea to set different element sizes frame by frame!

the question is: why do you want that? your appendbuffer stores all informations you need in further shaders (like number of appended elements in a frame).

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