And then to darkness


I have been trying to rotate the perspective of a camera. I have set up a patch (attached) where the camera is sitting inside a wire-frame sphere. I am trying to ajust the pitch of the camera. However, when I run it you see the camera moving up the mesh then it the frame runs out and the camera views only darkness. What am I missing?


camera test.v4p (4.0 kB)

try this one - is this what you mean by “rotating the perspective”?

camera test.v4p (4.1 kB)

spot on. brilliant. thanks.

can anybody explain what was wrong with the original? Is there a document on the inputs to the view / projection transform pins?

I quite fancy using the perspective node because it has an FOV pin.

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