Hi-ho!
I’ve got a little problem: i’m using 3D animated objects textures with alpha channel, but whenever I switch on the depthbuffer format, the alpha channel passes the background color but hides 3D objects behind.
See what I mean?
Thank you for your help,
Cheers.
Alecz
Music Swarm-DirectX Renderer_2007.03.08-12.05.51.jpg (13.9 kB)