got a setup with many Fullscreen (DX11) layers. Now want to rotate the final Renderer (DX11) 180°. It’s affecting all ‘normal’ Quad (DX11) if I put a Transform rotation into the Crop pin put none of the Fullscreen (DX11) layers due its WithinProjection node. Is there a way to rotate them as well without another Render pass? Thanks!
Don’t use full screen quad, rotation is quite opposite of what this node is doing.
By default full screen quad would discard any view projection transform coming in to the renderer.
However if you still want to rotate full screen quads you should try to put your rotation in to transform pin, if it doesn’t work try to put inverse transform first.
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.