Hi,
Trying to do some picture distortion…somehow it works but i want to keep the transformation inside the texture and not repeating the texture like right now…
The problem is how to translate this:
//distortion *= deltaUV (have a look inside the PS where it’s explained)…
I tried different things like:
float dx = 1/TextureWidth;
float dy = 1/TextureHeight;
distortion *=float2(dx,dy)
some graphic cards don’t like some of the wrapping modes with some texturetypes, like videotexture, gditexture and dx9texture. some one work with nonpow2-textures or non-square textures…
try the same with a filetexture to see if that could be in issue. also open a renderer (tty). maybe you get some errormessages…