the title says the problem, and attached there’s a patch that shows it.
Simply click to focus the renderer window you want. the DX9 is recognized correctly (the number from activewindow is the same of the window handle number the comes from the renderer).
Don’t know what’s wrong, and if it’s something in vvvv or in the DX11 renderer.
but i’ve observed that HandlefromPoint(windows) is actually working well (and for now i’m using it instead)
activewindow(windows) dosen’t give the correct handle number for DX11 rendering (6.5 kB)