I’m trying to build a deferred renderer - well it’s already built. But I have a problem with instancing. I can do instancing when inputting the geometry to the GBuffer, but what if I want to 1) Deform the geometry with a GS(deform each instance) -> 2) translate those instances around
I can’t seem to find a solution to this, as I don’t think that the instancing IDs get transferred down from the GS. Is this true and if it isn’t, does anyone have a solution or example for it?