About the patch evaluate pin

a couple of thoughts about the new great patch evaluate pin.

  • i noticed that if I mix to patches texture out put with the Mix (FX Texture) node, the output may be compromised if one of the upstream patches is not evaluated (a freeze state option is possible?)

  • at this point it may be useful to introduce OnEnable and OnDisable nodes to do something whenever a patch is toggled on/off, not sure about the OnDisable as it may require an offset timer to do its thing…