Hi everybody, I’m new to community and quite overstimulated by vvvv, exactly for I master nothing of it.
Following, carefully and step by step, a tut found here,
I linked texture node and trasform node to the renderer, but, even if the texture was displayed, the transform node didn’t seem to have any effect,
until I unlinked the transform node and linked the rotate one in the other pin, as shown in tut -I was trying to rotate the quad node.
Unfortunately what I got back was the input of the transform node (the inputs were different: 45 for the rotation in transform node and 30 in rotate) even if it was no longer linked to the renderer.
Then I added a HSL transform and got the rotate node job done back.
So, that renderer does not refresh as it should do.
I tried many reasonable combinations, eg trying all the different transform nodes available and modifying fields accordingly, linked to all the available pins and so on; closed and restarted v4, too. Could be a clue if I add that I was running v4 from an ext USB HD?
I guess it’s a hardware related issue, graphic card mostly -even if GF 9600 is simple to manage-, 'cause I still didn’t find any cache directory to choose
-but, I mean, with a so simple patch, everything should have been stored within ram, no? My processor was quiet and I was using about 400MB of memory.
I’m running xp sp3 32bit, 4GB ram, with a GeForce 9600 GT -with the best working drivers at the time I downloaded vvvv, a few weeks ago-, AMD Athlon x2 64, M2N MX SE PLUS mobo.
Usually I don’t have absolutely any problem with my darling -I’ve been asked by pro-pc-buyers: Yeah! Is good… but how much did you spent on it, uh? Guess the faces.
Thanks in advance to all those will answer.
Thank you really so much.