I would like to use the vertex positions from VertexBuffer node from two different imported collada files, a sphere and a cube (exported from blender 2.9) to generate 3D positions for a simple object. In the attached patch it can be used a switch to see the difference between them. The original meshes (attached) contains 42 vertices in both cases, but in vvvv, for some reason are imported far more values, and what I don’t understand, there are different number of values for the two meshes (528 and 720), despite that they have the same vertex count. For 42 vertexes (for their X,Y and Z coordinates) in both cases it would be 3x42 =126 positions in the 3D space or I am wrong?
Structure.zip (8.7 KB)