360deg texture to plane texture

hi all,
little question.
I would like to map a texture from 360° camera (see attach file) on a plane…
I just can’t find any ex9 filter which does the trick…
Would you have any suggestions ?
thanks in advance !

What you are probably looking for is the conversion from polar to cartesian coordinates, trigonometric stuff done by PolarCoordinates (EX9.Texture Filter).

in dx11 it is called SphereToPano

What camera did you use?