3 / more morph targets

Hi there, probably small question, cant find enything simular on the forum.
I’m trying to combine more then 2 meshes to morph through slider, If got the meshes (human head), all the same, only some changes in expression.
Everything is possible with vvvv so this should be a ‘walk in the park’ right?!?

thanks in advance,
cheerz,
Joram

Jaaropdracht_0_7.v4p (36.2 kB)

Ok!!, didnt look futher than my nose, i suppose.
Got it working already. just copied the node group for my base morph and used the base as one of the new morphed meshes.
Makes sense!
Thanks anyway.
Closed

Jaaropdracht_0_8.v4p (43.0 kB)

Right, well, got the morph problem sorted.
Now im having a new problem. The texture coordinates are lost when i port my mesh from a Xfile node to a Mesh(split)>vertexbuffer etc.
xfile is fine, tryed it seperately without the morph pipeline, showing the texture perfectly.
Any way to bypass this problem

cheerz

vertexbuffer split has an output for texture coordinates. have a look at it via inspektor and aktivate the pin!

Woot!! that did the trick!
Thanks joreg!!