(loving this crazy new code environment)
I have a row of quads all mapped with the same texture. they are basically stacked on top of each other like pages in a book. I am using the advanced blend component with Alpha blending turned off. I just want to have the image floating in space multiple times with no effects.
From one side, lets say “the top” of the book. everything looks as i would expect. a stack of pictures floating in space, the ones in front obscuring the ones underneath.
But from the other side, lets say “the bottom” of the book. things look wierd, you can somehow see through all of the quads as if they were transparent on the back side.
Anyone know either how to render a texture on a quad so that it is visible the same way on both sides?
If anyone does look at the sample file, there is a FIleTexture that will need to be pointed at something on a local harddrive.