2 questions please

Q 1
I would like to like the pin of a node to perform with a min and max vaule
of the lfo animation output

Q2
When I use the bloom shader in conjuntion with (live) video input at
full screen the nearly full screen image and its all blown out. Is there
a bug using bloom full screen with the live vide input?

Thanks for all your help

johnathon

Q1:
if i understand your question , you have to use the map(value) node

Q2
You have to change the wait for frame pin from the video texture node to a bigger value like 100ms

bye