I’m trying to do a patch where some objects should have a normal gravity and the others should have an inversed gravity… I tryed with the “initial gravity” pin of an ODE sphere but its not what I’m loocking for… It should be like sending two different world gravities…
i am afraid it is not possible at the moment to specify two ODE worlds/gravities at the moment. this is a problem by design and would need an internal rework, ie probably a link of each body to the world it wants to belong to…
nia…probably…but this could be an ugly workaround. start two instances of vvvv, where you can use different ode-world settings and send the results of one instance to the other via a udp…
in theory this will work. in practice you’ll have to see if it suits your needs.