we receive the following error, when the display resolution is set to 3200 x 1200 in horizontal strecht mode (a error message from the dx renderer node )
00:00:12 * : a resource couldn’t be created because of the following reasons:
Alpha in texture pixels is not supported. Your texture format (A8R8G8B8) has alpha.
are you using a dx9texture? or any other texture? select the texturenodes in inspektor and select a specific texture format (there are many to chose from!). if you don’t need the alphachannel use a format like X8r8g8b8 or one with no forth component at all.
hard to tell… on the same computer you now always get a gray renderer? still in spanmode? or in dualviewmode? on which monitor is the renderer? newest driver to your card?
if the pins are nil vvvv cannot create a directx device which should happen on really old/cheap graphiccards or in strange multimonitorsetups (due to a vvvvbug)
i don’t get the connection between your 2 posts. what is the problem again? have you tried my suggestion?
today we test the strechtmode (one big desktop on 2 displays)
fullscreen mode works fine with v4 while the resoultion is not higher than 2560x1024.
but if we change the native displayresolution to 3200x1200,start v4 - create a dx render node - we got a grey renderwindow and the errormessage above.
so… we have nothing else in the patch… just the renderer node…
maybe direct x cant handle this display resolution?
strange. i had vvvv running on a geforce 6800256mb in spanmode with 3840x1200. even in fullscreen.
but yeah. maybe that is the difference. ati-cards usually have a 2048x2048 texture (and maybe also backbuffer) size limit while nvidias usually do 4096x4096