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Community Coding: The New vvvv Standard Shader ( 2 3 4 ) (73)
Join mesh subsets for Instance Noodles GeomFX (1)
Map Zoom and XY Movement Speed corelation (3)
Some meshes show smoothing in gouraud (2)
Rotate child meshes (3)
Draw in vvvv from a webpage (9)
Where to Start (or: what is your background)? (5)
Windows 10 updates (15)
Orbbec Persee or other ideas? (1)
Box2d + optical flow (3)
Notuiv: Z values need first click to work properly (5)
Notiuv: sliding behaviour not keeping momentum on touchscreen (4)
VL json tutorial (3)
Vvvv ecosystem and design (11)
Automated calibration for projection mapping (11)
Clean special symbols (4)
Emit particles from edges (7)
Dx11.particlesystem emit random 3D Objects (10)
Iolite-12i anybody? (1)
Sync video card outputs setup with Datapath 4x (8)
Save & load camera positions (9)
Join vvvv/vl-workshop @Retune Festival 2018 (3)
Fieldtrip + Kinect demo (1)
Is there an equivalent to brush pin text in dx 11? (6)
IPv4 space data visualization ( 2 ) (33)
DX11 particles - Custom Kinect emitter won't write my new variables to particle (6)
Quad always facing the camera (3)
Observable<T> (2)
DX11 Particles performance - multiple systems or modifiers (3)
Handling 3d assets in a larger project (16)