About the bug category (1)
Incorrect Pack versions in v4p (1)
Leap (Devices) VL (6)
Renderer filestream strange behaviour (3)
C# Dynamic Plugin creates pins on its own (3)
Beta36 ui bug with saving (9)
Show Cursor on Renderer (DX11) doesnt hide until it leaves renderer (1)
Writer (DX11.Texture 2d) not writing (5)
VL.openCV haar cascade enum (2)
Nodebrowser doesn't always filter nodes (5)
Black Output on DX11 Renderer (2)
Arduino communication using multi-instances VVVV patch (7)
Some VL files done with Beta, don't load on current alpha (6)
SuppressDiagonals blocks hap playback (2)
DoQuit+Shortcuts (1)
Visual C++ 2017 check (4)
Slow loading of vvvv (at first) (14)
Renderer MRT Texture Write? (4)
Texture framedelay unreliable (3)
MonitorPower (System) not turning on monitors again (3)
Tooltips and Node Browser are drawn on top of other applications (6)
Camera(Transform Orbit) - Damping (11)
Mouse state as ouput in plugins broken (3)
Fullscreen not working for EX9 Renderer in Windows 10 (15)
Mouse (Device) & MouseState (Split) isn't releasing buttons if you enable or disable Mouse (3)
Spout DX11 throws error state when changing AA Samples (3)
VVVV.Nodes.AnimAdvanced.dll missing from 50beta36_1 addons (8)
VL Nodebrowser staying in front of other applications (6)
Multiple “You closed the last window. Now what?” windows (1)
Adding Pins to generic = fails (3)