VL Node Request - Apply Transform

Is there a workaround to apply a Transform to a vector point list without this node?

that would be Transform [3D.Vector3] or 2d/4d respectively. will add a tag “applytransform” to those nodes. thanks for the pointer.

That’s it. Thank you!

the tags are now in place for Transform 2d/3d/4d, they set w to 1 and after the multiplication the divide by w, same as in vvvv.

note that there is also Transform (Normal) which sets the w component to 0, so no translation will happen. and also Transform (Homogeneous) which outputs the resulting 4d vector without any division.

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.