If the material turns black with normal maps, then the tangents are missing.
The dynamic mesh examples in our help patches don’t address this issue, their setup is too simple.
But @ravazquez and @joreg currently work on new meshes and hopefully can update the dynamic mesh nodes so that they also use the stride procedural mesh pipeline that takes care of these things.
Most applications do not include tangent in Alembic exports. Also, VL.Alembic does not currently plan to support the import of tangents that are explicitly included.
VL.Fuse.DomainExtensions include a node that completes missing tangents in their and does normal mapping in shader, using the MaterialExtension. Try this while you wait for geometry3sharp to do its work.