Touch Buffer with multitouch ir frame

these kind of things are much easier in VL:

  • make a data type for a touch event
  • as soon as you get a new touch point, create a new instance of your data type and add it to a spread
  • when it disappears start a timer/monoflop or the like inside your data type to calculate a value to fade it out and eventually remove it from the spread

this is almost a 1 to 1 implementation of this particle tutorial:

only difference is that you calculate the alive value inside the particle with a timer and output it as a pin to connect it to the Keep of the ForEach loop outside.

does this get you started?