TextureWriter Output Color/Format is Off

Hi :)
I am trying to write my Stride scene to an image file. When I write the file with the TextureWriter node however, the output doesn’t look like the SceneWindow output. I don’t know if it has something to do with the color space or the output format. Any hints?

RenderToImage_OutputColorOff.vl (93.9 KB)

Hi,

It looks like the FXAA PostFX is the problem as it creates alpha from luminance but can’t be disabled apparently. Delete is and use FXAA TextureFX instead.

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Ohh, that was it. I thought I dissconnected and connected all of them. Thank you!

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