Texture Transforms in Stride

How does texture transforms work in stride? I am trying to scale a texture, but there is no texture transform input on the Quad Renderer.

Just found an example called Resize in helper :
image

I think there are quite a few ways in Stride to work with texture and it isn’t very straight forward.
Check also “HowTo Custom Texture Sampling”

that is not a texture transform, I would like to have it transformed on the quad and decide if it clamps or wraps or don’t repeat.

I would likewise also like to rotate it

There is a Transform [Filter] TextureFX node. see its help.

A bit confusing that it doesn’t show up when I type Transform Filter in the node browser.
image
and what does the rectange with 3 dots mean?
image
Besides that, there is no mention of texture transforms in the help browser
image

This is all in 2021.4.5

There are “contributions” that allow texture transform:

Edit: another one I made once:
QuadRenderer (Texture Transform).7z (10.5 KB)

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yes, please note that in 2021.4.5 both the nodebrowser and helpbrowser allow you to only filter by one word!

from 2021.4.6 onwards at least the helpbrowser will let you use multi-word search.

they mean that behind this entry there will be further choices to make.

@bjoern I am happy to see that I am not the first to bump into this

Will we also get a texture transform input on the QuadRenderer?
and why isn’t it named Quad?

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