Rulr for vl

would be pretty hammer

can you elaborate on that? for those who don’t know please show what rulr is. and tell us what specifically you’d be looking for.

from what i understood in a workshop by author @elliotwoods, it is a tool for aligning any projection based devices like cameras or videoprojectors to a common virtual 3dspace

usecase would be multiple 3d-cameras

Hi @ggml, from a quick glance it seems like Rulr was written in C++ which will make it significantly harder to integrate in VL.

Just my 2 cents.

i think it would make more sense to rewrite Rulr in VL itself.

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(that would be even more hammer?)

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Hammer +1

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