How to get a per instance color from a noise function ?
Here the noise input is applied as UV textureon each instance (?), I would like to understand how to “sample” a value form the function and apply it as a diffused color.
How to get a per instance color from a noise function ?
Here the noise input is applied as UV textureon each instance (?), I would like to understand how to “sample” a value form the function and apply it as a diffused color.