sorry about me being triggered again, you can all hate me for what I’m writing here but,
vvvv beta is dead in the industry. period. I’m shitposting about vvvv because it’s really frustrating to see it slowly bitrot away along the years. I have serious doubts about my life choices when I decided to learn this tool in late 2000’s and not say Unity or TouchDesigner. It’s not suitable for modern systems now at all, all the competitors just completely took over vvvv. If you think about the things you can do with vanilla vvvv is laughingly small compared to today’s standards, not because it doesn’t have all the nodes, but all of those nodes are half finished, done as an experiment without actual usecase a decade ago.
I also mean DX11 not being in vanilla for 6 years now is just a colossal face-palm imo. And the world already gone past DX11 to Vulkan or DX12. Vanilla vvvv with its DX9 is actually 15 years behind on terms of rendering capabilities compared to the current state of industry. It’s good to see Xenko being embraced in VL, but more on that later. And to top it of now vux told me he will abandon the DX11 implementation in vvvv all together. So that’s dead too.
VL is being born for 6 years now littered with bad decisions, experimenting for the sake of experimentation, words can’t describe how bad its UI is, lack of clear target audience, lack of consistent roadmap. (I’ve already expressed all of my points separately multiple times on this website ain’t gonna do it here again) biblical amount of hugely wasted technological potentials. Meanwhile a single person @vux made FlareTic with a clear objective, clear use cases, following well known UI conventions, not trying to reinvent the wheel and guess what, that unreleased software now looks infinitely more finished and industry proof than vvvv or VL ever was.
To end all this, actually all vvvv patchers left MESO, and we can’t find replacements for them. My other developer colleagues get a PTSD just from the thought of touching vvvv. MESO is actually phasing out vvvv from new projects entirely and for the above mentioned reasons we’re not really enthusiastic about VL either, in favor of UE4. Which is a shame because UE4 is very unwieldy to do your bidding when it comes to custom systems but that’s really comparing apples to an atom-tanker.
I’m incredibly sad and depressed about the state of vvvv right now, and my years of investments working with it and contributing to it slowly going into garbage. And frustrated because there’s really no other tools like that for programming. You can imagine the same kind of prototyping is absolutely non-existent in UE4 or in Unity for example.
I’m really sorry for being arrogant and ranting all over the place, but that’s how I feel about vvvv right now, it’s not pleasant.