I am experiencing that colors are not consistent across gamma.
There is a slight increase in saturation once rendered compared to the color that is visible in the IOBox.
Also when exporting a PNG sequence yesterday that I needed to process in Davinci Resolve, I noticed the colors were way off, previously setting the input colorspace to sRGB was fine, now I needed to set it to linear.
Example:
sRGB:
So is there a best practice when it comes to colors and colorspaces in Gamma?
If I may dream a little, then something like support for ACEScg would be great to have consistency with other software in a color managed workflow.
I have no idea how complicated that would be though.
SceneWindow and SceneTexture nodes both have an input called “Enable Default Post FX” which is true to optimize for a default of working with the high-level physically-based-rendering workflow. if you’re not using this, turn it off and you should see your colors as expected.