I recently had my performance debut with Gamma and I am using the excellent Stride texture filters to have nice feedback loops.
It all ends up in a TextureWindow.
I needed to adjust the output to fit the projection, I usually do that with homography in Beta, and I was happy to find homography in gamma, but I couldn’t figure out how to use homography with a TextureWindow. And I didn’t have time to actually dig into it other than conclude that the homography help files are not usable in this particular case, so I used spout to Beta and did the adjustment there, it worked, but it would be more elegant to do it in gamma/stride,
So is it currently possible to do in gamma without adding a RenderWindow with a quad in it
sunep