Hbao+ and kinobokeh textures issue

hbao+ and kinobokeh textures seem to have special properties that dont mix in a normal chain,

  • they dont work in pipelines with blend(tfx) in them, they only do with blendbasic(tfx).
  • kinobokeh also makes it not possible to use blend(tfx) further downstream from it.

tried changeformat, even sharedmemory from another instance.
can they be ‘normalised’ ?

Have you check the alpha? Sometimes textures from plugs come with 0 on alpha and as result you get nothing from shader that takes alpha in to account…

@antokhio yes its not alpha, they break the effect chain

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