Hi, I’ve looked at the original patch but it’s quite complicated to understand. Maybe this patch can help illustrate some ideas that I think might help. In fact, a lot of ideas from this patch can be seen in my “add-on” work.
SpreadOfObjectChannel.vl (18.0 KB)
If that’s not what you need, I can try to look into it - I’ve experimented with channels quite a bit.
By the way, something has actually changed with the new stable version. I would do more testing. For example, there is a frame length exception that wasn’t expected: