Compute Shader by example

One Sentence: Whats happening in your workshop?
We will use real world use cases in order to show how compute shader features can benefit your daily workflow.

What 3 tags describe your workshop?
directx11, hlsl, compute

In which of the three categories does your workshop fall: beginner, intermediate, advanced
advanced

How long will your workshop be?
(Standard formats are 3h or 2x 3h, but other formats may be possible)
3h

Who is the target audience of your workshop?
Anyone interested in general purpose gpu programming, and needs to have extra performances in their patches.

What knowledge do you presume your participants have?
DirectX11 and patching knowledge, some basic hlsl.

What will attendees of your workshop learn?
Various compute shader features (scattered writes, groups, in place writing, interlocked operations), all supported by pratical examples (that have already been used for projects).

What technical requirements does your workshop have (apart from internet and a projector)?
e.g. special hardware, software, graphiccards, materials, dancers/performers
Any laptop with a dx11 card

Who would be the two hosts?
vux
idwyr

How would the hosts qualify for the topic? (Describe and add links to portfolio website, github, vimeo,… accounts)
DirectX11 author

9 Likes