Thanks @yar for the try out.
Actually it’s in the other way around.
The idea is to edit the Model and sync the relevant changes to the ModelCopy.
Model is the initial state and what we edit and serialize.
In the Runtime stage we operate on the ModelCopy (think on an animation engine updating some properties).
Model-Runtime is a common programing design pattern.
What i would like to get is a mechanism in Channel system in order to synchronize Model to ModelCopy without to update the whole tree, just the edited properties.