Blend shapes

Do any contributions exist to work with blend shapes in something like fbx files? I need to animate a deforming mesh and would rather not have one mesh per frame!

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fbx4v used to support this, but I think it’s discontinued for now … go check it out.

I haven’t touched fbx4v for ages, I can’t guarantee if it works

btw, there is shader to render to uv, you can then write position world in to uv, and read it in vertex shader, this works quite fast…

Thanks guys. I think the texture approach may work well

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