About the FUSE category
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0
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522
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September 17, 2021
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Default value does not work on Switch (Fuse.Control)?
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0
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27
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April 16, 2024
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Fuse examples version error
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4
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131
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April 15, 2024
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FallOff Force_effect With SDF
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0
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42
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April 14, 2024
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Nothing appeared when clicking "Use Probability Emitter"
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0
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58
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March 30, 2024
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Patch stops when adding certain nodes
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1
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98
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March 21, 2024
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Horizontal Blur/Avaraging pixel values
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18
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222
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March 14, 2024
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Fuse Particles disappear after a short while
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4
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207
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March 8, 2024
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Pointcloud from VL.PLY in Fuse
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41
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2000
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February 23, 2024
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Pointcloud in gamma
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0
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95
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February 17, 2024
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Ply pointcloud
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1
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127
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February 15, 2024
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Error simulationstage
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4
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132
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February 8, 2024
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Creating a custom 3D SDF generator / fractal
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2
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192
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February 5, 2024
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VL.Stride.TextureFX missing
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4
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215
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February 4, 2024
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Looping over elements
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0
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96
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January 28, 2024
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Using an SDF as a vector field / particle wipe
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4
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222
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January 23, 2024
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First steps in FUSE
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4
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127
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January 22, 2024
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Particle systems + custom vector field + FUSE
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7
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1339
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January 22, 2024
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Help needed with GPU Buffers in Fuse (For and/or ComputeBuffer)
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6
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307
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December 31, 2023
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The "Convert an SDF to a Mesh" example is broken
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0
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92
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January 13, 2024
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Continued from Chat: How to attach text/words to Fuse particles
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24
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421
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January 11, 2024
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Unify the use of UVs in the Sprite variants
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1
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129
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January 11, 2024
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The FlipBookUV node is broken for non-square layouts
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2
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149
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January 11, 2024
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Vectorfield with custom texture (Fuse)
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1
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151
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January 3, 2024
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Error Message in Fuse
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1
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101
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December 18, 2023
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Example for the use of billboard like particles
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0
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104
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December 16, 2023
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VL.Fuse Particlesystem in Mac
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2
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195
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November 27, 2023
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Something wrong when I want to use FUSE in gamma 5.0
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8
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831
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November 22, 2023
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FUSE quad geometry primitive
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3
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216
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November 22, 2023
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Kinect Point Cloud as Particle Emitter
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2
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162
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November 8, 2023
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